With JoJo’s Bizarre Adventure: All Star Battle being developed by rival studio Namco, Capcom look to ride the buzz by re-releasing the original on XBLA and PSN. Sounds like fun but 1600 Microsoft points (£14), well that’s a lot to ask for a fourteen year old game in a crowded market.
JJBA was originally released in 1998 on the CPSIII arcade hardware and was then ported flawlessly to the ill fated SEGA Dreamcast in 2000. The fighter captured the look and feel of the manga while introducing many features that would be later seen in many modern fighting games. The ability to earn points to improve your fighter is a neat twist to a game packed with depth and flamboyance in equal measure. According to the Capcom press release the online multiplayer will closely resemble that ofSSFIV and MvC3, and the game can be played in standard definition which apparently preserves the high quality pixel art. Does this mean that presenting the game in HD doesn’t preserve the art? The ability to record matches and share them online is a nice touch I wish was in more games.
The golden era of fighting games drew to a close ten years ago thanks in no uncertain terms toCapcom‘s (over)saturation of the market and consumers love affair with 3D graphics. Looking at the current state of the fighting game market it occurs to me that JoJo’s Bizarre Adventure may be yet another Capcom brawler that fans didn’t ask for but are going to get anyway. The question is this: where is Capcom vs SNK 2? Last time I checked that’s the only game fans have actually asked for. You can pick up JoJo’s Bizarre Adventure HD on Tuesday the 21st of August on PSN and Wednesday the 22nd for Xbox Live Arcade.